Few industries have been as disrupted by technology in recent years as the news business.
Some changes are obvious: sharing content on social media, algorithms that decide what we see in the first place, smart phones to record events as they happen and an array of visual imaging / editing hardware have together fundamentally altered the place, time and way that we experience the "news."
Other shifts are more subtle, including those transforming the intellectual, professional core of news gathering and reporting itself: journalism.
Traditionally a discipline that holds balance and objectivity as paramount, journalism is undergoing its own extraordinary shifts and lurches, including a move from merely observing and documenting events toward intentionally encouraging engagement and participation in them.
Some would say, correctly I think, that journalism has always disguised advocacy under a cloak of impartial reporting.
But new technologies, like the virtual reality (VR) capabilities described in the piece below, may strip that cloak away completely. All the news fit to print - what we need to know - maybe shifting to what we need to feel and do.
The example shown is benevolent: Ryot, a VR business set up to produce hopeful content from developing and disaster affected nations.
But it's not hard to imagine content of a different nature, produced not to induce donations or support, but other more malevolent feelings and actions?
To hear Mooser and Darg tell it, this evolution involves disposing with the kind of objectivity that traditional journalists hold dear. Ryot is unapologetically boosterish about the humanitarian industry, producing VR content for nonprofits at little or no cost and also suggesting that viewers of its films donate to aid organizations.